Animation Blocking for "money shot"
I chose with an emotional shot to focus on character acting and the relationship between the 2 characters. Right away there were a lot of rig issues and strange deformations I notices, These will need to be fixed as I continue with this animation. (main issues with Min's face blend shapes, neck skin weighting problems. Mom also needs skin weights fixed under armpit area)
Lighting Refs - painted over shots from the animatic
- Green/ colder tones, going for a slightly spooky feel (intro sequence) but feels a bit too boring?
warmer tones (ending sequence)
warm tones, a little brighter than above (feels a bit softer)
A mix of cold and warm, more complimentary colours - final pick for the intro sequence
Colour palette idea for Min (a slight 'goth' feel, darker colours to amplify her feelings of loneliness and gloom)
- added slippers for her indoors shoes
further Look dev on Skin
Added:
- roughness map
- freckles
- pores (too subtle?)
- skin patches
Need to Improve:
- further sculpting of Displacement maps (lip wrinkles, undereyes, etc.)
- SSS
I'm still figuring out how to make the displacement maps more visible as it clearly isn't really visible in the current renders.
~Me failing badly at texturing~
definitely don't know what I'm doing lol.
Will try to get more help/ study more on this so that I can actually use these texture maps properly.
oop and also built a new rig. She needs a lot of work done on those skin weights tho
new features:
- ik spine
- bendy limbs
It's a work in progress